Analysis:Aftercomputersandmobilephones,VRhelmetwillbecomethenextgenerationofmyopiakiller?(Newsfreedownload)beforewearingglassesisasymbolofintellectuals,nowfilledwithmyopiaglassesboyandsister,infact,theirheartsare:wearitsocleartotheworld,donotwearitintheworldsocloudy.Myopiaisnowalmostgohandinhandwiththemajorityofourpeople,andcausingittomanyreasons,butmoreoftenpeoplewillthinkofthepopularityofelectronicproducts.Asanemergingtechnologyproducts-virtualhelmet,whetheritisoneofthekillernextgenerationofmyopiait?Weknowyouwanttoexperiencevirtualreality,virtualwearingahelmetisessential.Andnowthemarketcanbesaidtobeunevenhelmet,whichisalsonotquitetheminimumofdamagetothelensoftheglassesclasstoknow.ButitisundeniablethatthedisplayscreenfromtheeyesoclosewhenwearingVR,longwearreallybigeyeinjuries?1Virtualrealityglassesaregenerallypresentstructure‘Lens+Screen’imagingmodalities,2-3cminfrontofthelensatthescreenfromthelens3-6cm,virtualimageforminginfrontofthe25cm-50cmorso.Supposeyouareexperiencingoneofthehelmetwithagame,yourattentionwillcontinuetofocuson25cm-50cmplace,unabletomove,andtheentirefieldofvisionisanelectronicdisplay,theeyemuscles,extremefatigueafteralongtime.WeusuallylongtimestaringatacomputerorTVtimealittlelong,dryeyesareparticularlyuncomfortable.Usuallywearingahelmetthanhalfanhour,willfeelparticularlytired,thisincludesnotonlyeyefatigue,aswellasthewholehead.Onereasonisthatthescreenbrightnessistoohigh.Thesecondisthefocalplane,three-dimensionalvisualperceptiontodistance.Firsthelmetfocalplaneisinfinite.Thatisthroughthelensofthelenstoseethescreenwhenyouaretotallyrelaxed,withnoskytoseewhatessentialdifference.Butbecausetheeyesseesomethingdifferent,peoplewillfillouta3Dpicturebrainout.Ifthescreenisveryclose,therearethingsthatwillleadtothebug.Thehumaneyewilltry2tofocusonthenearthings,butinfactfocusedonadistantscreenisclearest.Thissenseofviolationandwillbringeyefatigue,becauseitdoesnotknowwhattofocuson.Mostyoungpeopleinterestedinexperiencingtheirowntechnologyproducts,wantedtofillaone-timeplay,ofcourse,thetimetograspnotsorational.Nowlyingplayphonebeforegoingtobedisalreadythenorm,anddespiteknowinglookposture,inwhichthelightingconditionswilldamagetheeyes,butwestillpersisttherein,becausetheheartbeatthatyouwanttoplaytheusualimpulsereason.Althoughcurrentlytherehasbeennolongtimetomaintainastateofvirtualrealityexperience,becauseitisafterall,unlikemobilephones,computers,televisionsusemoreconvenientandcomfortable,buttheexperienceofvirtualhelmetfreshnessortoattractalotofplayers.Anythingoverusealwayshavesideeffects,soastickandfindstherootofvirtualrealityisthenextgenerationofmyopiawastoobiased.Somepeoplelovethevirtualhelmet,likevirtualrealityexperience,butbesuretousereasonableperiodoftime,thosewhostayupallnight3playingmobilephone,improperposturewatchvideos,etc.Thesecancauseeyedamage.Youngpeopleusevirtualhelmetwhentherewillbelessrationalself-controlwhentheparentsforthisproductisestimatedtoberejected,afterall,achildonceaddicted,itisestimatedtogivethemanewworldopenedup.Therefore,SonyandHTChasissuedastatementsaying:Youcannotletchildrenusehelmets,andSonyPS4initsdisclaimerinmorethansomethingaboutit,withparticularemphasison:PlayStationVRnottousechildrenunder12yearsold.Therefore,beforeusinganyvirtualproduct,youneedtobefullypreparedtocreateasafeenvironmentfortherighttouseit,becauseonceyouwearahelmet,youareinavirtualworldinwhich.TrytoavoidlonguninterruptedbeVRgame,excessiveusemorethanyoureyes,theirownhealthwillcertainlybeagreatthreat.(Source:VRdailytext/Elainezhaocompile:)4