Analysis:acceleratedintegrationintotherealworldofvirtualreality(ResearchpapersDownloadNews)todayisthemostsought-after‘blacktechnology’Whatis?Istocreateavirtualrealitytechnology,VR,AR,MR,CR......number‘R’Naochunsomagicisalsotrueimaginationoftheworld,copytheworld,theanalogworldintothedailylifeandworkintherealworld.Aheadwhitewhale,suddenlyonanindoorgymfloorpranceintothesky,towardthesplashtotheface,yousuddenlyrealized:ThisistheVR,immersivevirtualimage.Meetingtodiscusstheconstructionofskyscrapers,suddenlyattheconferencetablestand,handwavecanrotate,open,peoplelookattheinternalandexternalstructure-noneedtodwellontheefficiencyofthemeetingdiscussedanumberofhighnatural.ThisistheAR,everythinganyimaginationsuperimposedontherealworld,theformationofrealtotheenemyofallthingsrecycling.Infact,virtualrealityhasbuildupintothemarket,1andranintotheliving.Professionalinstitutionspredictthatby2020,globalshipmentsofVRandARheadsetdeviceswillreach97millionunits.PriortoApple’sonlinestorestartedsellingtheViewMaster,pushingSamsungGearVR,virtualrealityarethatthemarkethasbeguntotaketheheat.Expectedendofthisyear,therewillbe13millionunitsofsmartphoneswiththeuseofVRandrealityheadsetequipmentisusedbyindividualusers.4‘R’havewonderfulVirtualrealityEnglishistheVirtualReality,istheabbreviationVR,butsincelastyear,hasemergedworldwideAR(AugmentedReality,AugmentedReality),MP(MixReality,MixedReality),CR(CinematicReality,realityimage),foratimeitreallylively.Globaltechnologygiantshavecutfromdifferentangleslayout,eagertodevelopnewtechnologies,introductionofnewproducts.So,whatarethefourdifferent‘R’?Howscienceandtechnologywillbringadifferentexperienceanddevelopmentopportunities?Overall,thefour‘R’is‘Chunlan,2Chrysanthemum,Xiahe,Dongmei,’goodwins,eachwonderful,buttheyarerequiredtocreateavirtualrealityworldtoachieveproductivityorentertainmentexperienceimprove.VRundoubtedlythemostredandAR,butMRandCRhaveGoogle,Qualcommandothertopglobalgiantlayout,shouldnotbeoverlooked.Insimpleterms,itisseenbyVRequipmentscenesandcharactersareallfalse,allowinguserstoexposuretothevirtualworld,ortotheuserispresentedwithasimulationoftherealworld,suchasplayinggames,watchingmovies,watchinglivesports,etc.,areVRexpandtheirfields.VRmainareasofhardwaremanufacturersSony(PlayStationVR),Samsung(GearVR),Oculus,HTC(Vive)andthelike.ARdevicefortheuserispresentedhalf-truths,thedigitalworldofimaginationaddedtothetopoftherealworld,therealenvironmentandvirtualobjectsinrealtimesuperimposedonthesamescreenorinthesamespace.Usersseescenesandcharacters,sometrue,somefalse.Majorhardwarevendors,includingMicrosoft(HoloLens),Google(GoogleGlass)andMagicLeap.Thereisasimplemethodtodistinguishbetween3equipmentmanufacturersfromusingVRandAR:VRheadsetequipmentrequiredbyanopaque,clearandARrequiredwearingequipment.MRisamixoftechnicalfeaturesofVRandAR,thetrueorfalseareimplementedinthesamevisualspace,butalsoreal-timeinteraction,peoplecannothelpbutconfuserealandvirtualboundaries.Forexample,youmaybesomeinassemblingabicycle,therealworldpart,butitmaynot;whetherthereisnot,whenyoureachthepast,therewillbeadifferentpartforyou‘getup’;installedinthecar,canseefittedtothevehiclelookgoodafter;butwhenyouturnofftheMRdevice,maybepackedbicycleframeonlyoneontheground.CRistheconceptofMagicLeapGoogle’sproposedinvestment,similartoMR,themaintechnicalcharacteristicsfrommanyanglesonthescree...