整个游戏我分为10个java文件:先是俄罗斯方块的形状存储statefang.java,代码如下:packagecom.example.eluosifangkuai;publicclassstatefang{//方块的逻辑类publicstaticint[][][]state=newi---本文来源于网络,仅供参考,勿照抄,如有侵权请联系删除------本文来源于网络,仅供参考,勿照抄,如有侵权请联系删除------本文来源于网络,仅供参考,勿照抄,如有侵权请联系删除---整个游戏我分为10个java文件:先是俄罗斯方块的形状存储statefang.java,代码如下:packagecom.example.eluosifangkuai;publicclassstatefang{//方块的逻辑类publicstaticint[][][]state=newint[][][]{{//I{0,0,1,0},{0,0,1,0},{0,0,1,0},{0,0,1,0}},{//I1{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,1,1,1}},{//I2{0,0,1,0},{0,0,1,0},{0,0,1,0},{0,0,1,0}},{//I3{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,1,1,1}},{//I4{0,0,0,0},{0,0,0,0},{0,1,1,0},{0,1,1,0}},{//O5{0,0,0,0},{0,0,0,0},{0,1,1,0},{0,1,1,0}},{//O6{0,0,0,0},{0,0,0,0},{0,1,1,0},{0,1,1,0}},{//O7{0,0,0,0},{0,0,0,0},{0,1,1,0},{0,1,1,0}},{//O8{0,0,0,0},{0,1,0,0},{0,1,0,0},{0,1,1,0}},{//L9{0,0,0,0},{0,0,0,0},{1,1,1,0},{1,0,0,0}},{//L10{0,0,0,0},{0,1,1,0},{0,0,1,0},{0,0,1,0}},{//L11{0,0,0,0},{0,0,0,0},{0,0,1,0},{1,1,1,0}},{//L12{0,0,0,0},{0,0,1,0},{0,0,1,0},{0,1,1,0}},{//J13{0,0,0,0},{0,0,0,0},{1,0,0,0},{1,1,1,0}},{//J14{0,0,0,0},{0,1,1,0},{0,1,0,0},{0,1,0,0}},{//J15{0,0,0,0},{0,0,0,0},{1,1,1,0},{0,0,1,0}},{//J16{0,0,0,0},{0,0,0,0},{0,1,0,0},{1,1,1,0}},{//T17{0,0,0,0},{0,0,1,0},{0,1,1,0},{0,0,1,0}},{//T18{0,0,0,0},{0,0,0,0},{1,1,1,0},{0,1,0,0}},{//T19{0,0,0,0},{1,0,0,0},{1,1,0,0},{1,0,0,0}},{//T20{0,0,0,0},{0,0,0,0},{0,1,1,0},{1,1,0,0}},{//S21{0,0,0,0},{0,1,0,0},{0,1,1,0},{0,0,1,0}},{//S22{0,0,0,0},{0,0,0,0},{0,1,1,0},{1,1,0,0}},{//S23{0,0,0,0},{0,1,0,0},{0,1,1,0},{0,0,1,0}},{//Z24{0,0,0,0},{0,0,0,0},{1,1,0,0},{0,1,1,0}},{//Z25{0,0,0,0},{0,0,1,0},{0,1,1,0},{0,1,0,0}},{//Z26{0,0,0,0},{0,0,0,0},{1,1,0,0},{0,1,1,0}},{//Z27{0,0,0,0},{0,0,1,0},{0,1,1,0},{0,1,0,0}}//28};}我们当然还要编写音乐播放类,资源播放类了等等。。。。。。我把所有的图片资源编写在一个类里面,叫做GameResources.java,具体代码如下:packagecom.example.eluosifangkuai;---本文来源于网络,仅供参考,勿照抄,如有侵权请联系删除---importandroid.content.Context;importandroid.content.res.Resources;importandroid.graphics.Bitmap;importandroid.graphics.Canvas;importandroid.graphics.Bitmap.Config;importandroid.graphics.Paint;importandroid.graphics.drawable.Drawable;publicclassGameResources{Resourcesm_Resources;//资源类Canvasm_Canvas;//画布Bitmapm_Bitmaphc=null;//缓冲位图Bitmapm_Bitmap01=null;//图像位图Bitmap[]m_Bitmaps=newBitmap[8];//精灵位图Bitmapscore;//分数位图BitmapPlay;//开始位图BitmapLevel;publicGameResources(Contextcontext)//初始化装载位图{m_Resources=context.getResources();for(inti=0;i<7;i++){m_Bitmaps[i]=createImage(m_Resources.getDrawable(R.drawable.cube_960_011+i),18,18);}m_Bitmap01=createImage(m_Resources.getDrawable(R.drawable.bgcatcher),320,480);m_Bitmaps[7]=createImage(m_Resources.getDrawable(R.drawable.main11),320,402);score=createImage(m_Resources.getDrawable(R.drawable.score),87,150);Play=createImage(m_Resources.getDrawable(R.drawable.b7),320,480);Level=createImage(m_Resources.getDrawable(R.drawable.levelup),139,88);m_Bitmaphc=Bitmap.createBitmap(320,480,Config.ARGB_8888);m_Canvas=newCanvas(m_Bitmaphc);bitmapB();}publicvoidbitmapB(){Paintm_Paint=newPaint();m_Paint.setAntiAlias(true);m_Paint.set...