C语言小游戏源代码《俄罗斯方块》#include<stdlib.h>#include<stdio.h>#include<graphics.h>#defineESC27#defineUP328#defineDOWN336#defineLEFT331#defineRIGHT333#defineBLANK32#defineBOTTOM2#defineCANNOT1#defineCAN0#defineMAX30#defineF1315#defineADD43#defineEQUAL61#defineDEC45#defineSOUNDs115#defineSOUNDS83#definePAUSEP80#definePAUSEp112voidInit();voidDown();voidGoOn();voidksdown();voidDisplay(intcolor);voidGive();intTouch(intx,inty,intdx,intdy);intGeyKey();voidSelect();voidDetectFill();voidGetScores();voidFail();voidHelp();voidQuit();voidDrawBox(intx,inty,intColor);voidOutTextXY(intx,inty,char*String);voidDispScore(intx,inty,charCh);voidDrawNext(intColor);intHeng=12,Shu=20;/*横竖*/intPosition[MAX][MAX];intmiddle[MAX][MAX];intActH,ActS;intAct,Staus;inti,j,k;intWid=10;intNoPass=CAN;floatDelays=15000;intBeginH=250,BeginS=7;floatSeconds=0;intScores=0;intflag=1;intSounds=CAN;intPreAct,NextAct;inta[8][4][4][4]={{{1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0},{1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0},{1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}},{{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0}},{{1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0},{0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},{{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}},{{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}},{{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0}},{{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0}},{{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}};intb[4][4];main(intargc,char*argv[]){if(argc!=1){if(argv[1]!="")Heng=atoi(argv[1]);if(argv[2]!="")Shu=atoi(argv[2]);}Init();/*初始化界面*/PreAct=random(8);/*取得当前的方块*/for(;;)/*以下是游戏流程*/{NextAct=random(8);/*取得下一个方块*/DrawNext(1);/*画出下一个方块*/Act=PreAct;if(Heng%2==0)ActH=Heng/2;elseActH=(Heng-1)/2;ActS=0;/*方块开始从游戏空间的中间下落*/Staus=0;/*取开始的状态*/NoPass=CAN;/*物体可以下落*/Give();/*取得当前的方块*/Display(Act+1);/*显示当前的方块,每种方块的颜色不同*/GoOn();/*游戏的算法精髓所在*/PreAct=NextAct;/*方块下落完毕,取得下一个方块*/DrawNext(0);}}voidInit(){intGraphDriver=DETECT,GraphMode;registerbgidriver(EGAVGA_driver);initgraph(&GraphDriver,&GraphMode,"");if(kbhit())Sounds=CANNOT;setcolor(1);OutTextXY(10,10,"Tetris");OutTextXY(30,30,"Version2.0");OutTextXY(10,120,"Help:");OutTextXY(20,140,"+:Faster");OutTextXY(20,160,"-:Slower");OutTextXY(20,180,"Esc:Quit");OutTextXY(20,200,"F1:Help");OutTextXY(10,310,"Copyright(c)1998.2.22");OutTextXY(10,320,"ByMr.Unique");outtextxy(10,250,"Score:00000");rectangle(BeginH-3,BeginS-3,BeginH+Heng*(Wid+2)+2,BeginS+Shu*(Wid+2)+2);rectangle(BeginH-5,BeginS-5,BeginH+Heng*(Wid+2)+4,BeginS+Shu*(Wid+2)+4);rectangle(BeginH+(Heng+4)*(Wid+2)-2,BeginS+10,BeginH+(Heng+8)*(Wid+2)+2,BeginS+12+4*(Wid+2));for(i=0;i<MAX;i++)for(j=0;j<MAX;j++){Positio...