Analysis:computergamesonthepsychologicalimpactoftheindividualandsociety(ResearchpapersDownloadNews)Accordingtopreviousstudies,itisclearthegameonindividualsandsocietyhavehadasignificantimpactonthegamehasbroughtmanybenefits(toimprovehand-eyecoordinationability,training,brain,etc.),butalsocausedalotofproblems(socialisolation,money,waste,etc.)Thegamealsoaffectsthewaywethinkandfeel,wewillcallit‘thepsychologicaleffectsofthegame.’soundinthegame,leaderboards,competitive,peerpressure,fun,educationalvalue,andlookforwardandupgrades,etc.,bydevelopersastheplayersofthegamehaveemotionaltoolwhenplayingthegame,theplayerwillhavebothpositivefeeling,alsohavenegativefeelings,dependingonthegamedesignandtheplayersfocusedonthegamewhat.Sound:Thesoundimmersionforimprovingplayersplayedamajorrole.Developersusesoundtostrengthentheperformanceoftheplayersontheirgameapositive1ornegativethoughts.AccordingTechnopediawebsite:‘Gamedesignersusesoundandpicturestocreateacompleteenvironment.’Theyclaimedinthegametoaddsoundtotiethegameintheweatherconditionsandthemovementofcloudsfloatingsothatwillgiveplayersmoreimmersivesound,becausethesoundandpictureintegration,makingthegameseemveryrealfromtheearlygamesimplebeepstoprovideaudiblefeedbacktotheplayerstotoday’ssoundtrackandimmersivesound,youcanseetoallowplayerstobemoreimmersedinthegameworld,developershavespentmucheffort.voiceoptimizetheplayerexperience,andstrengthenthesentimentreflectedinthegame.BoltonUniversityMarkGrimshawinhisarticle<>Anarticlepointedout,themusicgamedevelopersdesignedasarewardmechanismsandreinforcementlearningtool.Thesestudiessuggestthatbasedontheplayer’sexperience,theuseofsoundallowstheplayertohavebothpositiveandnegativethoughts.Audiblefeedbacksothatplayersknowthemselveswherethegamewell,whatneedstobestrengthened.Highscores:Intheearlygame,leaderboardsroleis2tomaketheplayerfeelsuperiorthanothers,infact,thereisafascinationaboutbreakingtheworldrecord<<>>DonkeyKongdocumentaryfilmcalled<>,Theplayerscompetewitheachothertoreflecttherecord-breakingpsychologicalstrugglesomecompetitivebehaviorisindeedverystrange,apparentlyleaderboardsalienatedplayersthinkandact!Edgemagazine>><<anarticlepointedoutthatthegame‘hassinceevolvedalot,butourperformancecomparedwithotherstheconceptisalwayspresent,butnowthegameisusuallyreplacedwitharankingleaderboards,sothatweYoucancompareinmoredetailtheachievementsandtrophies.‘Thissuggeststhat,althoughtransformedintodifferentforms,leaderboardsorwithstoodthetestoftime.articlealsosaid:‘Manyresearchersbelievethatwetendtobefamiliarwiththeirownpeopleforcomparison,becausewetreatthemasastandardtomeasurewhethertheyarequalifiedforaskillortalent.Whensomeonehasmadesomeachievements,weIcouldachievethesuccessthatwehavethesameconfidencethatsomeonewithsimilarideasaboutthecharacteristics,obviously,comparedwith3completestrangers,wearemorelikelytoidentifythemselveswithfamiliarpeopleforcomparison(evenifonlythroughonlineinteraction)YouBecause<<>>StarCraft2rankingandintotheDiamondLeague?weseemonlyequippedwithpoor,soIthinkIcandoyouunlock<<>>FantasyWarsofallpuzzles?Accordingtoperformanceinschool,atleastIlikeyousmart,soifIcanplaythatgame,Imustalsobeabletosolveallpuzzles.‘Thissuggeststhathighscoresgameexperienceallowsustodeterminethattheyarenotbasedonotherplayersorevenlosemorethantheirmoderngamesociabilityandcompetitionmakesuswanttoimprovetheirgame...